REDMAGIC 11S Pro+ Paired with VC COOLER 6 Pro+ Continuous Gaming Test: From 30 Minutes to 3 Hours, How Long Can Performance Stay Stable?

For a high-performance gaming phone, running high frame rates right when entering a game is not difficult; what truly deserves attention is whether the same state can be maintained after one or two hours of continuous gaming. Especially when high image quality, high refresh rate, and complex combat scenes exist at the same time, the processor, GPU, and screen will continuously generate heat, and heat will in turn affect performance release.

The REDMAGIC 11S Pro+ itself already has a very strong gaming performance foundation, but if the testing time is extended from a few dozen minutes to several hours, the value of external cooling will gradually become apparent. Therefore, this test uses the REDMAGIC 11S Pro+ combined with the VC COOLER 6 Pro+, focusing on the changes at different time points during continuous gaming, rather than simply comparing peak performance at the very start of the game.

The test covers three games with clearly different loads — "Honor of Kings," "Genshin Impact," and "Delta Force" — gradually increasing pressure from a light high-frame-rate mobile game to a high-load large-scale 3D game. This testing method is closer to the state of real gamers using their phones continuously.

30 Minutes: The Phone Enters a Stable Working State

The first 30 minutes after a game starts is usually the period when a high-performance phone can most easily perform well. At this point the system has just entered a high-load state, heat inside the phone has not accumulated for a long time, and the 11S Pro+ is able to fairly fully unleash its hardware performance.

After pairing with the VC COOLER 6 Pro+, the biggest change is not that the game visuals suddenly become smoother, but that the temperature change on the back of the phone becomes easier to control. The cooler continuously absorbs heat from the back of the phone through TEC refrigeration, then uses an aluminum cooling structure and a high-speed fan to expel the heat, so that the phone does not rely solely on its own internal cooling system to handle all the heat.

REDMAGIC 11S Pro+ & VC COOLER 6 Pro+

In "Honor of Kings," this difference is not particularly dramatic. The game's own load is relatively limited, and the 11S Pro+ can already easily handle running at a high refresh rate. Even without using an external cooler, short-duration gaming is unlikely to put obvious pressure on performance.

But after entering "Genshin Impact" and "Delta Force," the situation is somewhat different. As map movement, character combat, and complex scenes continuously appear, GPU load becomes more sustained, and the heat sensation on the back of the phone also gradually increases. At this point the VC COOLER 6 Pro+ is more like controlling heat in advance, rather than remedying the situation after the phone has already become noticeably hot.

This is also a fairly obvious difference between active cooling and ordinary fan-cooling accessories. TEC refrigeration can actively create a low-temperature zone, making the process of heat transferring from the phone to the cooler more direct.

1 Hour: Truly Starting to Test Sustained Performance

After reaching 1 hour of continuous gaming, the focus of the test starts shifting from "can it run" to "can it keep running like this."

For "Honor of Kings," the 11S Pro+ still has very ample performance headroom. In high refresh rate mode, the gaming experience mainly depends on touch response, network, and frame rate stability, rather than whether the phone can reach a certain instantaneous peak.

At this point the VC COOLER 6 Pro+ is more reflected in reducing the heat sensation brought by long-term holding. Especially when playing multiple consecutive matches, the back of the phone does not keep getting hotter and hotter due to continuously accumulating heat. For games that require long periods of two-handed operation, this change is actually easier to feel than a short-term cooling number.

By "Genshin Impact," the sustained load on the phone increases noticeably. After running for a long time, game scenes keep changing, and the GPU continuously bears a relatively large rendering pressure. At this point the value of the cooler starts shifting from a "comfort accessory" to a "performance-assisting device."

The more easily the phone's temperature can be controlled, the more room the system has when balancing power consumption and performance. In other words, the cooler does not directly give the Snapdragon platform extra performance, but rather reduces as much as possible the limitation that high temperature places on performance release.

Official materials conducted a test of the VC COOLER 6 Pro+ with "Genshin Impact" at high image quality, 60Hz, for a continuous 1 hour. For this type of test, the focus is not to prove that every phone can achieve exactly the same result in any environment, but to illustrate that this cooler's design goal is itself aimed at sustained high-load work.

2 Hours: The Gap in Cooling Systems Starts to Widen

If 30 minutes and 1 hour are mainly about observing temperature control, then after reaching 2 hours of continuous gaming, the impact of cooling capability on the overall experience becomes more obvious.

When running large 3D games for a long time, it is not only the processor generating heat inside the phone. Components such as the GPU, memory, power management, and screen all generate heat, and this heat ultimately forms sustained temperature pressure inside the body.

Without external cooling, the phone's own cooling system needs to continuously handle this heat. Even though the 11S Pro+ has an internal cooling architecture designed for gaming, long-term high load still remains a very demanding usage scenario.

The advantage of the VC COOLER 6 Pro+ at this stage is fairly clear: it does not gradually lose active refrigeration capability as gaming time increases, but instead keeps working, continuously transferring heat away from the back of the phone.

For a high-load game like "Delta Force," this difference is especially worth noting. When high image quality and high refresh rate run at the same time, the phone needs to continuously complete a large amount of image rendering. After entering complex combat scenes, the load further increases, and the cooling system also faces greater pressure.

In this case, the significance of the cooler is not to keep every scene at an absolutely fixed frame rate, but to reduce as much as possible the impact of temperature factors on sustained performance. This is especially important for competitive games, because occasional frame rate drops and long, sustained fluctuations have completely different effects on actual operational experience.

3 Hours: From "Performance Test" to "Real-World Use"

After reaching 3 hours of continuous gaming, this is already very close to the typical long-duration usage state of a heavy player in a day. At this point the focus of the test is no longer how many frames the phone can run, but whether the whole device can still maintain a relatively comfortable working state.

The first fairly obvious thing is holding temperature. Even in high-load games, the VC COOLER 6 Pro+ continues working, and heat on the back of the phone does not simply accumulate over time. For users operating continuously, palms in long-term contact with a hot body are prone to noticeable fatigue, and an external cooler can alleviate this problem to a certain extent.

Second is performance sustainability. The significance of a high-performance phone is not performing excellently in the first ten minutes of a game, but being able to maintain a relatively high level of performance after running for a long time. The 11S Pro+ itself already provides performance scheduling and a cooling foundation for this, and the VC COOLER 6 Pro+ further reduces heat pressure from outside the body, the two forming a complementary relationship.

Finally is the working state of the cooler itself. The VC COOLER 6 Pro+ uses a 6000 RPM high-speed fan and a through-flow air duct design, allowing hot air to be expelled from the top and bottom directions, rather than blowing directly toward the position where the player holds the phone. This is especially important during long-duration use, because if hot air continuously blows toward the palm, even if the phone's temperature has decreased, overall usage comfort may still be affected.

"Honor of Kings": After Three Hours, the Advantage Is More Reflected in Comfort

"Honor of Kings" is not the game that best demonstrates the VC COOLER 6 Pro+'s refrigeration capability, but it is very suitable for observing comfort during long-duration use.

The 11S Pro+ itself has sufficient performance reserves, and even continuously playing a high refresh rate game does not require relying on external cooling the whole time to run normally. Therefore, after pairing with the cooler, the change in gaming experience is not expressed as "going from laggy to smooth," but as being able to maintain a relatively stable body temperature even after long-duration use.

For players who play continuously for several hours every day, this change in experience is actually very practical. The phone's temperature is not prone to continuously rising, which means the area in contact with the palm is more comfortable, and it also reduces the heat sensation of continuing to game in a high-temperature environment.

Therefore, "Honor of Kings" is more suitable for proving the cooler's long-term comfort, rather than proving its extreme refrigeration capability.

"Genshin Impact": Long-Duration Running Is the Real Stress Test

"Genshin Impact" is completely different. The first ten-odd minutes after the game starts may already be very smooth, but as time increases, the heat accumulation brought by sustained load will gradually become a bigger test.

When the VC COOLER 6 Pro+ turns on active refrigeration, the back of the phone is able to continuously maintain a relatively low temperature. Especially in "Destroyer Mode," the cooler will work at higher intensity, providing stronger external cooling capability for high-load games.

Of course, extremely low temperature does not mean the phone will maintain the extreme low temperatures seen in lab testing throughout actual gameplay. Ambient temperature, the phone's load, the phone case, the state of magnetic contact, and charging conditions will all affect the final result. Therefore, what truly deserves attention is whether the cooling system can continuously carry heat away, rather than the lowest temperature at any single instant.

From the perspective of long-duration gaming, the VC COOLER 6 Pro+ is more like adding extra "cooling headroom" to the 11S Pro+. When the game load keeps changing, the phone's interior does not need to bear all the cooling pressure alone.

"Delta Force": Under High-Load Conditions, the Value of the Combination Is Even More Apparent

Among the three games, "Delta Force" places the most obvious pressure on the whole device. When high image quality, high refresh rate, and complex combat appear at the same time, the phone needs to continuously maintain relatively high computing and graphics processing capability.

This kind of scene is also where an external cooler makes the most sense.

When the phone's temperature keeps rising, the system needs to continuously find a balance between performance, power consumption, and temperature. The VC COOLER 6 Pro+ lowers the back temperature through TEC active refrigeration, which can help reduce external heat pressure.

Official test materials show that the VC COOLER 6 Pro+ was tested with "Delta Force" at 120Hz, high image quality, for a continuous 1 hour. Combined with its 33W peak power and 30W stable power design, it is clearly not designed for light gaming, but is more suitable for scenarios requiring long-duration high-performance operation.

For competitive game players, what truly matters about cooling is not suddenly adding a few dozen frames to the phone, but making it easier to maintain a high frame rate state. Especially during long matches, livestreaming, or continuous ranked play, stability matters far more than short-term peaks.

"Destroyer Mode": Performance Reserve Under Long-Duration High Load

In the continuous gaming test, "Destroyer Mode" is a fairly noteworthy feature.

In normal mode, the cooler can automatically adjust power and fan speed according to temperature changes. And turning on "Destroyer Mode" during high-load gaming can directly call upon higher refrigeration capability, providing stronger external cooling for the phone.

This mode is not suitable for all situations. For light gaming, maximum-intensity refrigeration is not particularly necessary; but in games like "Genshin Impact" and "Delta Force," especially during long-duration running, playing while charging, or when the ambient temperature is high, stronger cooling capability becomes more valuable.

At the same time, this mode also has higher power supply requirements. According to product materials, a charger of 45W or above is recommended for full-load operation, and a power source of 65W or above is recommended for continuous use of "Destroyer Mode." For users pursuing complete performance, sufficient power supply headroom needs to be maintained among the cooler, the power source, and the phone.

After Three Hours of Continuous Use, What Is the Biggest Significance of This Combination?

If the REDMAGIC 11S Pro+ and the VC COOLER 6 Pro+ are looked at separately, the 11S Pro+ solves the problem of "is performance strong enough," while the VC COOLER 6 Pro+ solves the problem of "can high performance be sustained longer."

These two problems are actually not entirely the same.

Even a phone with a very strong processor will still be limited by temperature when running under sustained high load. Therefore, true gaming performance depends not only on the chip itself, but also on whether the cooling system can carry away the heat generated by the chip in time.

After 30 minutes, 1 hour, 2 hours, and even longer periods of continuous gaming, this point becomes increasingly obvious. Short-duration gaming is more about experiencing peak performance, while long-duration gaming is testing the stability of the entire system.

This is also exactly where the combination of the REDMAGIC 11S Pro+ and VC COOLER 6 Pro+ truly attracts high-load players: the 11S Pro+ provides high-performance hardware and game scheduling capability, while the VC COOLER 6 Pro+, through 33W peak power, 30W stable power, a high-density TEC refrigeration chip, and a 6000 RPM fan, adds extra cooling headroom for long-duration gaming.

For users who only play mobile games for a dozen or so minutes each day, this combination seems somewhat overkill; but for heavy players who game continuously for several hours, run large 3D mobile games long-term, pursue stable high refresh rate performance, or frequently livestream and record screen, the significance of external active cooling becomes increasingly obvious.

In the end, this combination is not simply pursuing a nice-looking "lowest temperature" number, but focuses on the long-duration gaming experience. The REDMAGIC 11S Pro+ is responsible for raising the performance ceiling, while the VC COOLER 6 Pro+ reduces, as much as possible, the temperature pressure most likely to appear during high-load operation. For people who truly use their phone as their main gaming device, this combination of "performance + sustained cooling" is more practically meaningful than simply pursuing short-duration benchmark scores.